Project Update: Level Design Document

Last week, I was asked to fill out a game design test by a potential employer and, as luck would have it, one of the exercises involved designing a level for a “Dungeon & Dragons”-style RPG. Since I had already done a lot of the design prep work for my current Dragon Age mod, I decided to use my project as the basis for the exercise.

After submitting the test, I figured it would be a shame to let a good design document go to waste, so I decided to continue fleshing it out as a fun, little pre-production exercise. Continue reading…

Status Update: New Project!

I finally feel comfortable enough announcing the new project I’m working on. It’s something I’ve been planning for a while and now that I finally have some free time to dedicate to it, I figured it was a good time to start it.

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Thoughts on Game Design: Terraria & Tutorials

The first time I played Terraria, I shut it off in frustration after about 5 minutes.

The second time I booted up the game, I played it for over 10 hours straight.

Why such a big discrepancy? In a single word: tutorials.

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Welcome to my new website!

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