Rock Gods was a prototype we developed for an online, co-op action RPG that took place in a world where heavy metal was magic. It merged free-flowing hack & slash combat with rhythm elements that synced seamlessly over the network.
What I Worked On
- Managed a team of seven full-time developers to develop a functional prototype.
- Designed the core combat system. Enemies perform attacks in accordance to the beat of the music, which players can parry by matching the appropriate button press. Successfully parrying charges the player’s ultimate meter and deals additional damage to the parried enemy.
- Developed and tuned the class designs for the guitarist and drummer characters. Each class has unique attack speeds, ranges, and ultimate abilities.
- Designed, implemented and programmed enemy behaviours. Enemy attacks are carefully constructed to wind-up and land on the beat. I also created greybox enemy models with placeholder attack and death animations that I keyframed inside Unity.
- Designed and programmed the combat HUD to show the players’ health bars and ultimate charges, and the enemy health bars and parry button prompts.